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AI Insights · Timothy · July 2024

Top Down Games in Europe Q2 2024: Performance Insights

Discover how the top 5 top-down games performed on a unified platform in Europe during Q2 2024, including trends in downloads, revenue, and active users.

Top Down Games in Europe Q2 2024: Performance Insights

In the second quarter of 2024, the top-down games category in Europe saw significant activity across various metrics. Here’s a detailed look at the performance of the top 5 games on a unified platform, with data provided by Sensor Tower.

Brawl Stars from Supercell experienced notable fluctuations in revenue, starting at around $9.8M in the first week of April and peaking at approximately $11.4M by the end of the month. However, revenue saw a decline towards the end of the quarter, settling at about $7.6M in the final week of June. Downloads for the game showed a similar trend, beginning at around 1.3M and dipping to approximately 832K by the end of May, before slightly recovering to 1M by mid-June. Weekly active users started strong at over 60M but saw a gradual decrease, ending the quarter at approximately 55M.

MONOPOLY GO! by Scopely, Inc. had a varied revenue performance, beginning at $5.3M and reaching its peak at around $5.9M in the second week of April. The revenue then experienced a downward trend, closing the quarter at about $4.3M. The game's downloads started at 383K and decreased steadily to approximately 280K by the end of June. Weekly active users followed a similar pattern, starting at 1.6M and gradually declining to around 1.3M by the end of the quarter.

Whiteout Survival from Century Games Pte. Ltd. demonstrated consistent revenue growth, starting at $2.4M and ending the quarter at approximately $2.7M. Downloads for the game were stable, with a slight increase from 230K to around 294K over the quarter. The game's weekly active users showed a positive trend, growing from 1.2M to approximately 1.5M by the end of June.

Travel Town - Merge Adventure by Magmatic Games Ltd saw a steady revenue increase, beginning at $1.1M and peaking at around $1.4M in mid-June. Downloads, however, showed a declining trend, starting at 258K and dropping to approximately 188K by the end of June. Weekly active users for the game remained relatively stable, starting at 1.2M and ending the quarter at about 1.4M.

Clash Royale, another hit from Supercell, had fluctuating revenue, with an initial value of $1.6M and peaking at approximately $1.7M in the first week of May. By the end of June, the revenue settled at around $875K. Downloads for the game started at 156K, with minor fluctuations, and ended the quarter at approximately 142K. The game's weekly active users saw a slight decline over the quarter, starting at 20.9M and ending at about 18.5M.

For more in-depth insights and data on mobile app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024